“A good agent is highly skilled
at reading the unspoken language all around himself. A nervous
twitch, a strained cough or a silent signal could betray volumes of
information on their owners without them ever knowing.”
Although typing out the actions of your
character while you role-play can allow you an opportunity for plenty
of detail, pre-set emotes can be extremely helpful and a lot of fun.
As I've seen thus far, most mmorpgs
contain a set of emotes you can access to cause your character to
display an action, often accompanied by some supporting text, with a
simple typed command. They can range anywhere from silly dances to
sighs or gestures. In general these can be fun. It almost makes your
character seem a little more interesting, a little more real, when
you can enact body language and actions familiar to ourselves. And
this is exactly what makes them such a powerful tool for roleplayers.
Though it seems to be a general
consensus to support a suspension of disbelief to make pretend when
people type out the actions of their character, it is much easier to
visualize and comprehend when it is acted out right there in front of
you. As social creatures, we have evolved and learned to pick up on a
great amount of detail in social cues.
For instance, I could tell you that
Agent Hawkens here just sighed at me. I could further that with a bit
more detail by explaining that he sighed with contempt as he watched
me type this same segment again and again. But if you could see him
sigh you could extrapolate that information on your own. In the slump
of his shoulders, the scowl on his face, the roll of his eyes or even
in the slight jerk of his head you could read his contemptuous sigh
without a single word being said.
Now that we've established that emotes
can be powerful tools for roleplayers, I'd like to talk more about
specific pre-set emotes I'd like to see in WildStar. I feel that if
the development team is going to go through all the trouble of
creating these emotes then I would like to see those that many people
might make consistent use of.
I've noticed that we typically see a
set of command emotes such as “out of mana”, “attack my target”
and other party-based comminicative emotes, but I have yet to find a
situation in which I used them out of more then idle curiosity. With
many chat services available such as Ventrilo or Mumble, we have much
faster and more accurate ways to interact with each other. Perhaps
instead of these basics that no one seems to use much, Carbine could
invest that time into much more useful actions.
How about instead, we get a lean emote?
Something that makes it look as though your character is leaning up
against a wall. I don't know how many times I've heard people ask for
this, especially in Star Wars: The Old Republic when we could see
character models leaning in cutscenes. Perhaps it may look silly if
they cannot tie it to a 'wall' in game, to see people randomly
leaning in thin air. However many roleplayers already walk themselves
over to walls to stand idly beside them as they manually type out the
action. It would be fantastic if we could walk to the wall and
actually lean against it!
One of the concepts I really loved
about The Secret World were stance emotes. When used, these kept
themselves in place of your idle animation until you moved your
character and could really set a good first impression for other
people. For instance, my Dragon operative was very serious and proper
so I enjoyed the emote /handsbehindback which allowed his to fold his
arms behind his back and observe his surroundings with an air of
professionalism. Other people enjoyed crossing their arms in front of
them, creating a less approachable or “tough” look to their
character. I would LOVE to see these in WildStar!
“Then you could easier instill
the proper amount of fear and respect in the dull masses that plod
along when they behold someone of such great importance such as
myself”
As
arrogant as the statement is, it's true. It is one thing for an agent
to be standing idly in the middle of a social center of some sort and
another thing entirely if he could fold his arms behind his back and
glower angrily at everyone around him.
On that note it
might also be interesting to see a sort of mood system in our emotes
that could display facial expressions, such as the mood options in
Star Wars: The Old Republic. Sadly I felt they just didn't work out
well, often looking too overdone and making silly or creepy
expressions on our characters. And with so many other areas we were
limited in, in terms of physical emotes I rarely took the time to
scroll in enough to view them. I couldn't say if they would really be
worth the time and effort to put them in, but perhaps with WildStar's
more exaggerated art style they could fit much more naturally and
really lend an interesting level of depth for roleplayers.
Sitting! No matter
how awesome or tough you are your character would probably like to
sit and take a break from adventuring for awhile, enjoy a meal or
attend an important meeting. Sitting is probably one of the most
commonly used emotes out there. I would love to see the development
team create for us a variety of interesting sits. Perhaps there is a
sit you use with a hotkey akin to “x” causing your avatar to sit
in World of Warcraft. Maybe there is a generic sit all could use or
sits that are racial specific. (Draken and Aurin would probably have
to be mindful of their tails) It would also be nice if environmental
objects that could be sat on, let you interact with them and actually
sit on them. That means every chair, couch, bench or etc. would let
you sit down on them. It annoyed me to no end in Star Wars: The Old
Republic when my agent would go to recline on his starship's couch
and end up clipping through the model completely, sitting on the
floor with the couch obscuring most of his body. And please let there
be no sit like Star War's. Almost everyone I know all agreed that
rather then appear casual, the sit in Star Wars: The Old Republic
ended up looking more like an alluring “come hither” pose. If
they want to add an emote for that, sure why not, but don't make that
our generic sit!
Acrobatics.
Cartwheels, handstands, backflips or perhaps a tuck and roll could be
really interesting. They can be good ways to show off the fitness or
energy of our characters.
Conversational
emotes could also lend a lot of immersiveness to the world of
WildStar. They don't have to match what I type entirely, but I'd
really like to see my character's mouth move and his head and body
shift as I type into the “say” chatbox. Or perhaps he could
gesture much more strongly if I were to type something into the
“yell” chatbox. To me that would make him feel a bit more
lifelike.
Nodding.
We might nod to agree with something, or we may nod as an
acknowledgement of someone's opinion. We can even nod as a respectful
greeting towards another. It would be interesting to see this split
up into many emotes such as /yes /nod and /upnod, but just a simple
/nod with no specific supporting text would be plenty fine. For
instance, in Star Wars: The Old Republic, the nod emote would display
on the screen (alongside the physical motion) “(Character name)
nods” or “(Character name) nods at (target name)” Later on,
however, when they added voice acting to their emotes they tacked on
a “Yes” printed and voiced every time you nodded. I really loved
this concept, but at least in this case it became sort of
frustrating. Now if my character want to use that action in any other
way I would have to type it out and not use the emote.
Dancing! It would
be really nice to see a variety of dances available to all
characters. Instead of the silly racial and gender based dances found
in World of Warcraft, how about a couple of loops of popular dances
styles? Perhaps something elegant, such as ballroom dancing. Or
something fun, such as pop dancing or break dancing. Something
enticing, such as club dancing or tango, or even something crazy and
energetic such as rave dancing! Often times roleplayers would like
their characters to dance together, but when our dances rarely match
or look rather foolish, we tend to resort to typing it all out rather
then utilizing the pre-made work.
So these are some
examples of emotes I'd like to see. What about you? What emotes do
you think would be important to have in the game, or that you wish we
wouldn't see? Remember, the team working on WildStar has proven to us
that they are watching and listening to us! So discuss, make your
voice heard and tell them what their fans are looking for!