So this week I was surprised by two
phenomenal art gifts from Evion and Sushi. Both of them are humorous
pieces featuring a drink labeled “something expensive.” Thanks to
this there resulted much hilarity in the WSRP chat the other day. I'm
going to share a few of the little quips here. Hope they bring a
smile to your face!
Gift art from the talented Evion! Absolutely fantastic! Check out her other art here! |
Sushi negotiates a bribe with Hawkins...with dubious success.(Check out Sushi's other fantastic art here!) |
- “When did “Something Expensive” become a brand name? It is brilliant!”
- “I feel like that belongs in an ad campaign, with a snooty BBV “Received Pronunciation” accent”
- “I expect it tastes bloody awful, hence the scowl, but it's expensive and that's what counts!”
- “When circumstances force you to coexist in 'civil' setting with Exile, rather than treating with them at the end of a gun, you may have to drink common swill. For all “civilized” occasions, there's Something Expensive”
- “Something Expensive: Because we're better than you and our drinks cost as much as your house.”
- “You could be sensible with your money or, you could buy Something Expensive.”
- “Something Expensive: For the discerning Cassian.”
- Something Expensive"Because there comes a time every day when, no matter what the question is, the answer is: Something Expensive."
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One of the hardest parts of
infiltration is playing along with a normal life. How do these people
survive the mind-numbing boredom of their every-day like? How can
they go through this daily grind without going mad? How can they be
/happy?/ And yet, when I go back and return to the life of the shadow
and become no more then a whisper on the lips of the fearful, I
retain a strange feeling from the life I left behind. A lingering
sadness...is this what it feels to be normal?
A character can do
the most amazing things in the world but will always feel flat and
distant if there is nothing you or others can relate to. Perhaps the
concepts of space travel or super powers might be incredible, but
that is not what triggers our human empathy to accept and even show
compassion for a character. What really draws us in are the things we
can intimately understand, the actions and words we can relate to our
own experiences. What really connects us is the humanity found in our
every day life. No matter how boring or unimportant it might seem, it
is one of the most crucial aspects of our life and our interactions
with others.
One of the most interesting aspects of the Doctor isn't his time traveling or his Tardis, but in his empathy for others. | (image found here) |
Real people do real
things. They go to work, they go shopping, the brush their teeth and
cook meals. They go to plays and talk on the phone. They laugh and
get angry, fall in love and get into fights. They get sick and
sometimes do stupid, unreasonable things because they are just
people.
We see this. We
live it. We know it. Well, as much as we can that is.
One of my good
friends Ivania (from my RP days in SW:ToR) once told me that one of their ways
of probing another character to see if they were well rounded and
interesting was to have her character try to get them to watch a
movie with herself. She explained that if they stoically refused on
the basis that it was “stupid” or “too non-serious” after a
few attempts that she would often look elsewhere for a roleplaying
partner. If the characters she were trying to interact with were so
serious that they couldn't even relent for a single moment and enjoy
something normal then they were really no fun to play with.
I remember finding
this concept profound. It wasn't that a character was a “badass
military hero” or a “senator” or a “secret agent” that drew
her entirely to them. It was what they were like outside of their
defining roles. It wasn't their fantastical jobs but their
personality and their normalcy This gave me some food for thought. It
had taken Hawkens some persuading, but even he had finally relented
to watch a movie with her character. Why had he done that? Why would
an agent of Imperial Intelligence sit down and /watch a movie?/ Then
I found a far more important question.
Why wouldn't he?
I mused over this
for awhile. He hadn't wanted to originally because he found mundane
actions to be tedious and sometimes boring. Yet that never stopped
him from going through the motions of care for his hygiene, of
cooking in his own kitchen or from playing an occasional video game.
It wasn't about the movie at all. It was about the concept of
relaxation, the concept of “letting loose” or “having fun.”
He was far more worried about dropping his appearance as a grumpy and
bitter individual who only cared for his job and nothing else. By
watching the movie, he had strangely reasoned, he was showing
weakness or betraying his ideals. And amusingly enough, after prying
within these layers of logic (or logical fallacy as it were) I
discovered something even more interesting. It was these very
instances of normalcy that my friend enjoyed best with Hawkens. They
made him relatable. It was when he stopped posturing and became just
another man that she found compassion for him.
It made sense. On
the job, Hawkens is serious, logical and completely devoted to the
task. His attitude changes completely and he often becomes
unapproachable. The very cold efficiency that makes him so skilled at
his work also makes him completely alien to those around him. There
is nothing to relate to in his detachment from humanity. Suddenly
this no longer becomes an advantage of his character, but a point of
contention.
"The first thing an agent develops is an immunity to guilt" -Cipher Nine (SW:ToR) |
I actually find it
somewhat amusing just how much the mundane can make a difference in
the realism of roleplay and the resulting complexities that can
result from it. One of the reasons we usually don't like to play
these out, is these emotions, states of being, etc can often be
unglamorous and even downright embarrassing. Who wants to play their
hero through being sick? Sick is boring and gross right? You might
get hot and achy, you might whine a lot or act weaker then you
normally would. You sneeze out snot and rheum clogs your eyes while
you sputter about, coughing pathetically. Disgusting. Hardly the
glamor of being important and special right?
We all know how much being sick sucks and we usually don't look nearly this cute. (picture found here) |
So how do you react
if your friend grows sick? Your family? Do you curl up your lips and
walk away, disgusted in them? No. You find yourselves compelled to
help, compelled to empathize and sympathize with them. You remember
how much it sucked to go through being sick yourself and therefore
you find the strength to overlook the weakness with compassion.
Perhaps you bring them a gift to cheer them up, or food to help them
recover. Maybe you keep them company so they do not have to suffer
alone. Instead of filing away your reaction to them at their worst,
you help them to become strong again and help the even to pass by.
Take this a step
further. Perhaps you are an Aurin who has discovered a Cassian deep
in Exile territory. Hatred for the people who drove you from your
world might be the first reaction, yes? Perhaps you feel a great deal
of hostility and animosity for this person before you. It they were
standing, staring you down defiantly, you might even move to violence
for the deep-seeded wrongs their people has committed to yours. Now
let's complicate things. Let's say the Cassian was found to be
injured or ill. This immediately changes the terms of engagement. Oh
sure, there are some who wouldn't care, or who may not have cared
about the entirety of the event to begin with. But the typical
reaction will be the struggle of the compelling notion to express
compassion and concern for the ailments of another living being. This
is empathy. Even though you know you should hate them, could you
really leave them weak and alone? Suddenly this concept of an EPIC
galactic war falls to its knees in the presence of BASIC 'HUMAN'
EMOTIONS! Isn't this amazing!? These mundane reactions are not just
relatable to, they're POWERFUL!
Even with all the wrongs they have suffered, the Aurin could still be moved by compassion. (image from here) |
You could be the
strongest warrior, the most ruthless killer, the most brilliant
scientist or the most clever thief but you will never compare to the
innocence of a child or the pride of a father. You will never compare
to the fear of the lost, the laughter of the joyous or the passion of
a lover. This is what makes a realistic character. This is what makes
transforms them from someone you could only read in a book to someone
you might meet on the bus tomorrow. Real people cook and clean and
turn into squealing fools when talking about their pets. Real people
go through the boring everyday parts of life and create magic even
from the mundane. It stands to reason it can be the same in the world
of writing.
The best part about using the mundane to add realism to your character is that it can come from your own personal experience. You can add your hobbies or perhaps some interests that you have. You know best how you felt when you were happy or angry or sad. You know what it's like to go to the movie theatre or go out to dinner. Use this understanding and describe that for your character when they wind up going through the same situations.
Now mind you this doesn't mean you need to dismiss all the other parts of your character development. The mundane aspects need not be the only parts you focus on. Think of them as a flavoring to their already complex story. By adding these in you move the character from a clever idea to something almost real!
very insightful. I look forward to roleplaying some, "Boring," scenarios!
ReplyDeleteHehe, indeed. You just might be surprised ;)
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