Sorry folks for the late post this
week. It has been crazy busy and I have not had much time to just sit
down and write. Either that or I thought my April Fool's post was
just so very clever that I had to bask in its glory for a few more
days.
I'll let you decide. ;) |
Oh and before I get started I would
like to share that I have been accepted by the awesome people on
WildStar-Roleplay.com as one of their writers! I will be posting
links to the articles I make there underneath my site links. Feel free to stop by
and read them and/or leave comments and make sure you check out all
the other awesome threads on the site too! (You can check out the first one here)
Today's blog will be a slightly smaller
one, but hey all the more reason to head to WildStar roleplay and
check things out there right?
You are utterly shameless.
Oh you're one to talk, Hawkens...
Anyway, with the promise of beta
looming before everyone like a giant golden carrot I decided I wanted
to share a few of my thoughts on how to be a good beta tester. I
believe it is important to remember that while beta invites are a
pleasant gift from the producers, there is still a degree of
responsibility on the participant to provide feedback: the entire
purpose of beta. No there is no rule stating that you must and one
should not feel unduly pressured to hunt down every little problem
they can, but it is a wonderful opportunity to help shape the game
you love.
As I know I was very confused how I
could help when I received my first beta invite, I thought I would
throw out some advice from my experiences.
Beta is Beta.
Keep in mind that what you will be
playing with really isn't the finished game. You may be restricted in
what you can play and where you can play it and large sections or
features of the game may be missing or disabled for the purpose of
the testing. Be sure to read any notes the company might provide to
explain to you what you are working with. This way you do not
accidentally report on something that it intentionally missing. *cough*
Beta is going to be beta, try not to let the bugs bother you too much... |
That said, here are some key things to
watch for while you play:
Technical Errors: Issues with
the game play itself
-NPCs and/or monsters that do not
animate
-Quests being impossible to finish (
for example, in the Cataclysm beta for WoW, I found a mob that I
needed to kill for a quest could not be harmed after a certain point
in her scripted fight, thus making the quest unable to be completed)
-Written dialogue errors (for example
“Hello <player class>, good to see you!” or perhaps typos )
-Spoken dialogue errors ( Perhaps some
spoken dialogue may cut out before the printed words are finished.
Sometimes this is intentional, sometimes it is an error)
-Emotes (In TOR, many of the original
emotes that had animations to them seemed to be stuck in a really
awkward loop. Here would be a good time to find that, or if something
doesn't seem to work right)
-Do tooltips match actions?
-Are there any missing graphics? (for
example, does a parked ship disappear if you look at it from a
specific way? Are some objects clearly missing skins or parts of
their skins?)
Personal Thoughts: Remember,
your feedback does not have to be solely bug reports. This is a
PERFECT opportunity to share your personal issues or enjoyments with
the game!
-How do you like the “feel” of the
classes? (An example was that some people felt the spellslinger
seemed to be too stationary to be enjoyable at times)
-Are there any skills you love/hate?
(Some people wanted the stealth in stalkers to be a toggle feature,
not just a cooldown based ability)
-How do the zones “flow?” (Do you
feel like you have to backtrack a lot to do your quests? Do you often
get lost trying to find the next questing hub? Do you have a sense of
connection with the quests in the zone or do you feel like you are
being shepherded from point to point with little cohesion?)
-Is there anything in general that you
like or dislike? It's okay to just talk. Do you like that particular
boss and found the mechanic rewarding and unique? Did you not like
those bombs you picked up because the explosion doesn't feel very
'big' or 'fun?' Did that one quest feel awkward and insult your
intelligence as a player? Were you really taken aback by that
gorgeous vista from that one mountain? Every little bit is helpful.
Sure major technical issues might be fixed sooner then aesthetics,
but that does not mean that your voice does not have weight.
DON'T BURN OUT!
Okay, so you
have beta and you are REALLY excited to play it right? You've got
plenty of time and are SO ready to go hunting for all the things you
can find to send helpful feedback to your favorite devs, right? Well
before you get started I want to warn you about ONE VERY IMPORTANT
POTENTIAL PROBLEM: Burnout.
Try not to let the stress, or the excitement get to you |
The last thing
you want to do with a game you love so much is mash your face so hard
on the beta that you end up numb to the release and suddenly find you
no longer enjoy it that much. This happened to me with Guild Wars 2
and I deeply regret not having taken beta a little less seriously.
Keep in mind that while you are testing, you will most likely be
forced to play the same zone(s) over and over again. Each time you
try a new class or race, you will end up repeating many things. No
matter how much you love something it cannot change the fact that
quests glitching or the game crashing will always be frustrating. So
as much as you are chomping at the bit to dive in, I'd really like
you to consider some of these tips to help keep your love of the game
alive!
-Play the
class/race/faction you like/expect to play the least (make sure you
still roll what you want to play if you really want to. You do not
need to ignore it. But this is a good opportunity to take a deeper
look at something you are the least likely to worry about burning out
on and it might also encourage you to explore things you might end up
liking in the end, anyway)
-Take a break
(seriously, you do not need to log in every second you can. I know it
is so tempting, but it is a really good idea to step back and enjoy
other things. Remember, not too much longer and you will have the
complete game at your fingertips at all times. So at least for now,
try not to drown yourself in the content. Even though every voice
counts, you are still one person and it is okay if you are not the
only one giving feedback)
-Try a little
bit of everything (Maybe you are really into roleplaying or you just
love PVP, it's easy to pick your favorite bits and spend all your
time looking at them. Try to branch out and check out other areas you
are less interested/familiar with. Who knows, you might end up liking
them or even finding something a fan may accidentally overlook. In
any case you will be less likely to beat your interests into the
ground in endless repetition.)
Even though our numbers are part of the advantage of beta, our individual voices are still important. |
That pretty much sums up all I have to
say on the matter. Beta invites are a really great opportunity for
the game producers and their fans to communicate while they stress
test their game. A small team of maybe forty or so people can only
coordinate and test so much. And building the game itself can also
make it difficult for someone to notice certain issues. By adding
many many testers, you have not just bodies, but lots of eyes and
ears and voices.
So, if you end up getting an invite,
congratulations! Go out there and test away, but be sure to remember
to have fun and take it easy. Oh, and of course share everything with
our awesome community. (If you are allowed to, mind you. Please respect the NDA!) Don't be
afraid to put in your two cents!
As Carbine always tells us: The Devs
are listening!
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